KARABUK UNIVERSITY
     
FAKÜLTE BİLGİ SISTEMİ
Şifremi Unuttum?
 
COMPUTER ENGINEERING
 
Instructor Dr. Kasım ÖZACAR
Address Karabuk University, Faculty Of Engineering, Baliklar Kayasi Mevkii 78050 Karabuk TURKEY
Office
 
Phone (+90 370) 418 70 50
Fax (+90 370) 418 70 01
 
E-mail kasimozacar@karabuk.edu.tr
 
Areas of Interest 3D Interaction Tehcniques, Usability of 3D User Interface Design, 3D Displays, HMDs, Virtual Reality, Augmented Reality.
   
Academic and Work History
  1. Research Assistant, Tohoku University, System Information Sciences, 2016.
 
   
Education B. Sc. Mathematics, Gebze Technical University, Turkey, 2009
  M. Sc. Information Sciences, Tohoku University, Japan, 2012
  Ph. D. Information Sciences, Tohoku University, Japan, 2016
 
Theses B. Sc. Finding Gravitational Fields by using Einstein Gravitational Fields, Asst. Prof. Yücel ENGİNER, 2009
  M. Sc. Direct Multi-Touch Interaction On a Stereoscopic Tabletop Display, Prof. Dr. Yoshifumi KITAMURA, 2012
  Ph. D. Design and Evaluation of 3D Interaction Techniques for Single and Multi-User Displays, Prof. Dr. Yoshifumi KITAMURA, 2016
 
Publications  
  Journal Articles
 
  1. Umit Atila, Yasin Ortakci, Kasim Ozacar, Emrullah Demiral, Ismail Rakip Karas, "SmartEscape: A Mobile Smart Individual Fire Evacuation System Based on 3D Spatial Model", ISPRS International Journal Geo-Inf., Vol.7(6), pp. 223, 2018; https://doi.org/10.3390/ijgi7060223
  2. Kasım Özacar, Juan David Hincapié-Ramos, Kazuki Takashima, Yoshifumi Kitamura; 3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays, Interacting with Computers, Volume 29, Issue 4, 1 July 2017, Pages 579–591, https://doi.org/10.1093/iwc/iww035.

  3. J. D. Hincapié-Ramos, K. Özacar, P. P. Irani and Y. Kitamura, "GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality," in IEEE Computer Graphics and Applications, vol. 36, no. 2, pp. 90-96, Mar.-Apr. 2016. doi: 10.1109/MCG.2016.21

  Conference Proceedings
 
  1. Ozacar, K., Ortakci, Y., Kahraman, I., Durgut, R., and Karas, I. R.: A LOW-COST AND LIGHTWEIGHT 3D INTERACTIVE REAL ESTATE-PURPOSED INDOOR VIRTUAL REALITY APPLICATION, ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci., IV-4/W4, 307-310, https://doi.org/10.5194/isprs-annals-IV-4-W4-307-2017, 2017.
  2. Oka K., Lu W., Özacar K., Takashima K., Kitamura Y. (2017) Exploring in-the-Wild Game-Based Gesture Data Collection. In: Bernhaupt R., Dalvi G., Joshi A., K. Balkrishan D., O'Neill J., Winckler M. (eds) Human-Computer Interaction - INTERACT 2017. Lecture Notes in Computer Science, vol 10514. Springer, Cham
  3. Yasin Ortakci, Umit Atila, Emrullah Demiral, Kasim Ozacar and Ismail Rakip Karas, Comparison of A Smart Mobile Application-Supported Evacuation System and Traditional Evacuation Systems, 1th International IAG Workshop on BIM and GIS Integration, 25 October 2017, Malbourne, Australia.
  4. Juan David Hincapie Ramos, Kasim Ozacar, Pourang Irani, and Yoshifumi Kitamura: GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays. ACM Symposium on Spatial user interaction Proceedings (SUI’15), Aug. 8-9, 2015 (10 pages), Los Angeles, USA. (Best paper awarded)

  5. Kasim Ozacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, and Yoshifumi Kitamura: Coupled-Clay: Physical-Virtual 3D Collaborative Interaction Environment. In Proceedings of IEEE Virtual Reality Conference (VR'15), pages 255-256, March 2015, Marseille, France.
  6. Kasim Ozacar, Jiawei Huang, Kazuki Takashima, and Yoshifumi Kitamura: Design of an Interactive Multi-user Stereoscopic Display using a 3D TV. In Proceedings of the Asia Pacific Conference on Computer Human Interaction (APCHI’14), AL177:7 pages, October 2014.
  7. Kasim Ozacar, Kazuki Takashima, and Yoshifumi Kitamura: Direct 3D Object Manipulation on a Collaborative Stereoscopic Display. In Proceedings of ACM Symposium on Spatial User Interaction (SUI’13), pages 69-72, July 2013, Los Angeles, USA.

  8. Kasim Ozacar, Kazuki Takashima, and Yoshifumi Kitamura: An Illusionhole with 3D TV for Seated Multiple Users. The 75th National Convention of Information Processing Society of Japan (IPSJ), 4F-7:13-15, March 2013, Sendai, Japan.
Reviewer of
  1. The ACM International Conference on Human-Computer Interaction with Mobile Devices and Service (Mobile HCI)
  2. The IEEE Symposium on 3D User Interfaces (3DUI)
  3. The ACM Symposium on Spatial User Interaction (SUI),
  4. Computer Animation and Virtual Worlds,
  5. Computer Standards & Interfaces
Awards
Courses Tought
  1. Game Programming
  2. Object-oriented Programming
  3. Discrete Mathematics
  4. Mathematics-1
  5. Operating Systems (two-year degree)
  6. Open-source operating systems (two-year degree)
  7. Fndamentals of database systems (two-year degree)
  8. Mobile Programming (two-year degree)
Computer Skills
  1. Matlab, C, C++, C#, Java, Latex, Unity3D, Adobe Photoshop, Illustrator, Premiere, Unreal Engine, Blender
Hobbies
  1. VR-AR Interaction, Game Programming, 3D Modelling, Github
 
 

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